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Version 5.5.0.2
Latest update
Downloads
Known Problems
The Call of Duty game series xmodels can be exported to .OBJ format, .X
format, or Maya ASCII (.MA) format for
editing.
They can also be previewed in 3d with the built in previewer.
Please note that for Call of Duty 4 and later, you must install the Mod Tools
to get the model files.
For Call of Duty 1 and 2, all the model files are in the IWD files in the game's
main folder.

Preview window:

Tags:

Updates:
8/23/09 - Version 5.5
- Fixed: OpenGL crash after a previewing a model.
- New: Updated the Maya material importer script (ImportMTL1.7.mel).
Materials that are supposed to be transparent, such as glass, are now actually
transparent.
- New: Export to Maya ASCII (MA) format. The skeleton is exported along with the
meshes.
- New: When exporting to MA, you can specify whether or not to bind the
meshes to the skeleton.
- New: When exporting to MA, a Maya MEL script for binding the meshes to the
skeleton is created in the 'obj' folder with the same name as the MA file.
Useful if you want to fix a character model's skeleton, and then bind the skin
and skeleton.
- New: F2 repeats a previous search upwards thru the list. (F3 repeats the
search downwards.)
8/26/09 - Version 5.5.0.1
- Fixed: Message box reporting that a mesh had no joints.
- New: Maximize button.
9/8/09 - Version 5.5.0.2
- Fixed: A bug in the CoD5 decoder that would cause a crash on a few
character models.
Downloads:
- Download Version 5.5, Exporter only-
XmodelExporter5502.zip (191k)
(This is only the updated executable. If you have never before installed
XModelExporter, download the full package.)
- Download Version 5.5, full package (Exporter, IWI_X_DDS, DLLs, MEL script, etc)
- Full_XmodelExporter5502.zip (215?k)
Known Problems:
- CoD1 and CoD2 character models are horribly twisted.
- All version's
character skeletons are horribly twisted.
-
XmodelExporter will confuse CoD4 and CoD5 models and not work correctly if the
files are not in the game's installation folder.
CoD4 and CoD5 share the same model version number, but the file structure is
slightly different. Since there is no way to tell them apart internally,
XModelExporter relies on the folder info. If the paths to the CoD4 and
CoD5 installations are not set correctly, and the xmodel files do not reside
under the installation folder, then the exporter will not know which version
it is dealing with. - Maya often fails to perform a rigid bind when
binding a list of vertices to a joint. For a single CoD model mesh,
there are often many joints with a list of the mesh's vertices bound to them.
Open Maya's Script Editor to see a full report on which binds failed.
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